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Players.dbf Editing Guide

The following information should be of some use if you are editing the NBA Live 2004 players.dbf files using DB Commander or another DBF editor.

DELETED: Original players all have FALSE for this field
NAME: Player's surname
FNAME: Player's firstname
NICKNAMEID: Player's nickname ID. Corresponds to values in nicknames.dbf
PLAYERID: Player's ID number in the database. DO NOT CHANGE
NUMBER: Player's jersey number
POSITION: Player's primary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
POSITION2: Player's secondary position
0: Center
1: Power Forward
2: Small Forward
3: Shooting Guard
4: Point Guard
HEIGHT: Player's height in inches
WEIGHT: Player's weight in pounds
YEARSEXP: How many seasons played in the NBA
SCHOOLNUM: Player's college. Corresponds to numbers in schools.dbf
COLOR: Player's skin colour. Number corresponds to a skin tone, examples below.
0: Yao Ming, Zydrunas Ilgauskas
1: Jason Kidd, Steve Nash
2: Aaron Williams
3: Tim Duncan, Shawn Marion
4: Kobe Bryant, Tracy McGrady
5: Shaquille O'Neal, Kevin Garnett
BODYTYPE: The size of a player's body.
MUSCLETEXT: How toned a player's muscles are.
0: Muscular
1: Somewhat muscular
2: Not muscular
HAND: 0: Right Handed
1: Left Handed
FACE: ?
HAIRTYPE: Used for players with special hairstyles.
0: None (Regular hairstyle)
1: Michael Dickerson (Dreads)
2: Brian Grant (Dreads tied back)
4: Latrell Sprewell (Braids)
6: Steve Nash (Medium length) 7: Allen Iverson (Braids)
EYECOLOR: Player's eye colour.
EYEWEAR: Attribute for eyewear. 0 for None.
HEADWEAR: Attribute for headbands.
0: No headband
1: NBA Black
2: NBA White
3: NBA Blue
4: NBA Light Blue
5: NBA Grey
6: NBA Turquoise
7: NBA Yellow
8: NBA Purple
9: NBA Magenta/Red
10: NBA Lighter Green
11: NBA Navy Blue
12: NBA Gold
13: Atlanta Hawks
14: Boston Celtics
15: Charlotte Bobcats
16: Chicago Bulls
17: Cleveland Cavaliers
18: Dallas Mavericks
19: Denver Nuggets
20: Detroit Pistons
21: Golden State Warriors
22: Houston Rockets
23: Indiana Pacers
24: Los Angeles Clippers
25: Los Angeles Lakers
26: Memphis Grizzlies
27: Miami Heat
28: Milwaukee Bucks
29: Minnesota Timberwolves
30: New Jersey Nets
31: New Orleans Hornets
32: New York Knicks
33: Orlando Magic
34: Philadelphia 76ers
35: Phoenix Suns
36: Portland Trailblazers
37: Sacramento Kings
38: San Antonio Spurs
39: Seattle SuperSonics
40: Toronto Raptors
41: Utah Jazz
42: Washington Wizards
43: Black, Grey, White
44: Red, White, Blue
45: Lime Green, White, Black
46: Purple, Yellow, White
47: Blue, White, Light Blue
48: Light Blue, Yellow, White
49: Black, White, Red
50: Blue, White, Orange
51: Red, White, Red
52: Blue, White, Black
53: Choose your own color (stored in HEADWCOL)
54: Team Colors
(Thanks to lilrepole for this information!)
HEADWCOL: Headwear colour. - Refer to Chart
SHOELIMIT: Whether a player is limited to a specific brand of shoe. (Thanks to chipper for this information!)
1: Nike/Jordan Brand
2: Adidas
3: Reebok
HOMESHOE: Player's home shoe.
ORIGHSHOE: Player's home shoe.
AWAYSHOE: Player's away shoe.
ORIGASHOE: Player's away shoe.
SOCKS: Player's sock type
1: Short White
2: Normal White
3: Medium White
4: Long White
5: Double White
6: Short Black
7: Normal Black
8: Normal Black
9: Long Black
10: Double Black
11: Long White with 5 stripes (Black, White, Gray, White, Black)
12: Long White with 5 stripes (Navy, White, Light Red, White, Navy)
13: Long White with 5 stripes (Light Green, White, Black, White, Light Green)
14: Long White with 5 stripes (Light Purple, White, Yellow, White, Light Purple)
15: Long White with 5 stripes (Navy, White, Royal, White, Navy)
16: Long White with 5 stripes (Royal, White, Yellow, White, Royal)
17: Long White with 5 stripes (Black, White, Dark Red, White, Black)
18: Long White with 5 stripes (Blue, White, Dark Yellow/Brown, White, Blue)
19: Long White with 5 stripes (Red, White, Dark Red, White, Red)
20: Long White with 5 stripes (Navy, White, Black, White, Navy)
(Thanks to UltraNix for this information!)
SOCKCOLOR: Player's sock colour. - Refer to Chart
LNECKTAT: Left neck tattoo. Ranges from 0 (none) to 18.
RNECKTAT: Right neck tattoo. Ranges from 0 (none) to 18.
LFINGER: Left finger accessory. 0 for None.
LFINGCOL: Left finger accessory colour. - Refer to Chart
RFINGER: Right finger accessory. 0 for None.
RFINGCOL: Right finger accessory colour. - Refer to Chart
LWRISTBAND: Left wristband. 0 for None.
LWRISTCOL: Left wristband colour. - Refer to Chart
RWRISTBAND: Right wristband. 0 for None.
RWRISTCOL: Right wristband colour. - Refer to Chart
LFARMBAND: Left forearm accessory. 0 for None.
LFARMCOL: Left forearm accessory colour. - Refer to Chart
RFARMBAND: Right forearm accessory. 0 for None.
LFARMCOL: Right forearm accessory colour. - Refer to Chart
LELBOWBAND: Left elbow accessory. 0 for None.
LELBOWCOL: Left elbow accessory colour. - Refer to Chart
RELBOWBAND: Right elbow accessory. 0 for None.
RELBOWCOL: Right elbow accessory colour. - Refer to Chart
LBICEPBAND: Left bicep accessory. 0 for None.
LBICEPCOL: Left bicep accessory colour. - Refer to Chart
RBICEPBAND: Right bicep accessory. 0 for None.
RBICEPCOL: Right bicep accessory colour. - Refer to Chart
LFARMTAT: Left forearm tattoo.
RFARMTAT: Right forearm tattoo.
LBICEPTAT: Left bicep tattoo.
RBICEPTAT: Right bicep tattoo.
SHORTSHORT: Player wears short basketball shorts. TRUE/FALSE.
COMPSHORT: Compression shorts. 0 for None.
COMPCOL: Compression shorts colour. - Refer to Chart
LKNEEPAD: Left knee pad. 0 for None.
LKNEECOL: Left knee pad colour. - Refer to Chart
RKNEEPAD: Right knee pad. 0 for None.
RKNEECOL: Right knee pad colour. - Refer to Chart
LLOWLEGTAT: Left calf tattoo.
RLOWLEGTAT: Right calf tattoo.
LLOWLEG: Left calf accessory. 0 for None.
LLOWCOL: Left calf accessory colour. - Refer to Chart
RLOWLEG: Right calf accesory. 0 for None.
RLOWCOL: Right calf accessory colour. - Refer to Chart
OVERALLRTG: Overall rating - calculated by the game
PLAYRVALUE: DO NOT TOUCH!!!


All player ability ratings are based on the following system in the DBF:
0=0
1=1
50=50
90=90
etc unless otherwise noted.


FGPBASE: Field Goal/Jump Shooting Rating
THREEPTBAS: Three Point Shooting Rating
FTPBASE: Free Throw Rating
DNKABILITY: Dunking Rating - controls how often a player can make difficult dunks
STLABILITY: Stealing Rating
BLKABILITY: Blocking Rating
OREABILITY: Offensive rebounding rating
DREABILITY: Defensive rebounding rating
BALABILITY: Ball handling (passing) ability
OFFABILITY: Offensive Awareness
DEFABILITY: Defensive Awareness
SPEED: Speed rating
QUICK: Quickness rating
JUMP: Jumping rating
DRIBBLE: Dribbling rating
DSTRENGTH: Strength rating
DHARDY: Hardiness rating - controls injuries in simulated play
DSHOOTRANG: Shooting Range (8-25 feet)
FATIGUE: Fatigue (Endurance) Rating
INSIDESC: Inside Scoring Rating
PRIMACY: Primacy Rating - how often the CPU will use player to score
SCOREAREA: Player's offensive style - Refer to Chart
FACIALCTRL: Facial Expression
0: Laid Back
1: Balanced
2: Hyped
FTRITUAL: Free Throw Ritual. Most players set to 0. Determines how far back a player stands at the free throw line.
AUDIONICK: Nickname used by the announcers - attribute for created players
CELEBPACK: Celebration pack - controls player reactions after dunks (?)
ORIGTEAM: Player's original team - Refer to Chart
Player's original team (in the default rosters)
TEAM: Player's current team - Refer to Chart
ROSTERPOS: Roster position
0: Starting Centre
1: Starting Power Forward
2: Starting Small Forward
3: Starting Shooting Guard
4: Starting Point Guard
5-11: Active Bench
12-14: Inactive Roster
BIRTHDATE: Player's birth date, in the format yyyymmdd (eg 19750329 = 29th March 1975)
BTOWNID: Corresponds to values in birthtown.dbf
DPLACE: Player's draft position (if not drafted, -1)
DROUND: Player's draft round (if not drafted, -1)
DOVERALL: Player's draft position (if not drafted, -1)
DRAFTYEAR: Year player was drafted in yyyy format (eg 2000)
DRAFTEDBY: Team that drafted player, 3 letter abbreviation (Atl, Bos, etc)
SCRATCH1 ?
SCRATCH2 ?
SCRATCH3 ?
DUNKPACK: Dunk Package - controls the dunks a player can perform - Refer to Chart
CAREERPKG: Career Package. Determines a player's chances of improving/declining. Ranges from A (excellent chances) to J (little chance).
ENVELOPE: Used for player development, assigned by game in Dynasty Mode
INJURYID: Corresponds to a number in injury.dbf. 0 by default (uninjured)
INJURYDATE: Date injury occured, assigned by game in Season/Franchise Mode
RECOVRDATE: Date player will recover by, assigned by game in Season/Franchise Mode
ISPLAYABLE: Determines whether a player can play (TRUE/FALSE) ie he has a severe injury, minor injury, or is uninjured. If a player's name has a red cross displayed next to it in a roster screen, he cannot play. If his name is displayed with a bandaid next to it, he is injured, but playable.
ISCREATED: Player is created (TRUE/FALSE)
FACEPATCH: Player uses a face patch (TRUE/FALSE)
ISGENERATE: Player was generated in Franchise Mode (TRUE/FALSE)
ISHISTORIC: Player belongs to Legends Pool or Decade All-Star team. Cannot be selected in Dynasty Draft.
TRADEABLE: Player can be traded (TRUE/FALSE). Players whose name is displayed in red (major injury) cannot be traded.
ID7: Speech File ID. First two letters of first name, first five letters of surname (eg ALHENDE)
PLAYERPKG: Cyberface ID. First two letters of first name, first five letters of surname (eg ALHENDE)


Note:
  • When player has a surname with less than 5 letters, an underscore is used (eg BOSURA_)
INSEASON: Player is in regular season (TRUE/FALSE)
INPLAYOFF: Player is in the playoffs (TRUE/FALSE)
ROOKIEPKG: Generated rookie rating - development potential
0: Excellent
1: Good
2: Average
3: Limited
4: Very Limited
ROOKVALUE: ? - used for generated rookies
ROOKIERANK: Projected draft position - used for generated rookies
ROOKIERANK2: Projected draft position - used for generated rookies
ROOKSTR1: First strength displayed in scouting report
ROOKSTR2: Second strength displayed in scouting report
ROOKSTR3: Third strength displayed in scouting report
ROOKWEAK1: First weakness displayed in scouting report
ROOKWEAK2: Second weakness displayed in scouting report
ROOKWEAK3: Third weakness displayed in scouting report
GRADCLASS: Graduation class for generated rookies
0: High School Senior
1: Freshman
2: Sophomore
3: Junior
4: Senior
SALARY: Player's salary
SALARYTEAM: Team whose cap player's salary counts against - Refer to Chart
YRSSIGNED: Length of player's contract
YRSREMAIN: Years remaining on player's current cotnract
SALARY2: Player's second salary (if applicable)
SALARY3: Player's third salary (if applicable)
SALARYTM2: Team whose cap player's SALARY2 counts against (if applicable) - Refer to Chart
SALARYTM3: Team whose cap player's SALARY3 counts against (if applicable) - Refer to Chart
YRSSIGNED2: Years signed on second salary
YRSSIGNED3: Years signed on third salary
YRSREMAIN2: Years remaining on second salary
YRSREMAIN3: Years remaining on third salary
TMREFUSAL: ?


Note: If a player is released his deal continues to count against the cap of the team that released him until his deal expires or another team signs him. If he has a deal worth 60000 and he is released then signed for the minimum 30000, the team that released him will still owe him 30000, hence 30000 of his salary will still count against their cap. This is where the SALARY2, SALARYTM2 attributes are used.

WEEKLYMVP: Related to Player of the Week (not used)
MONTHLYMVP: Related to Player of the Month
WEEKGAMES: ?
MONTHGAMES: ?
RAWOFFVAL: Raw Offensive Value
RAWDEFVAL: Raw Defensive Value
OFFVALUE: Offensive Value
DEFVALUE: Defensive Value
SFGATT: How many field goals a player attempted last season
SFGMAD: How many field goals a player made last season
STHREEATT: How many three pointers a player attempted last season
STHREEMAD: How many three pointers a player made last season
SFTATT: How many free throws a player attempted last season
SFTMAD: How many free throws a player made last season
SBLOCKS: How many blocks a player had last season
SOFFREB: How many offensive rebounds a player had last season
SASSISTS: How many assists a player had last season
SPERFOUL: How many personal fouls a player had last season
SSTEALS: How many steals a player had last season
SDEFREB: How many defensive rebounds a player had last season
STURNOVER: How many turnovers a player had last season
SMINUTES: How many minutes a player registered last season
SGAMES: How many games a player played last season
SGSTART: How many games a player started last season
SEJECT: How many ejections a player registered last season
CSFGATT: How many field goals a player has attempted in the current season
CSFGMAD: How many field goals a player has made in the current season
CSTHREEATT: How many three pointers a player has attempted in the current season
CSTHREEMAD: How many three pointers a player has made in the current season
CSFTATT: How many free throws a player has attempted in the current season
CSFTMAD: How many free throws a player has made in the current season
CSBLOCKS: How many blocks a player has in the current season
CSOFFREB: How many offensive rebounds a player has in the current season
CSASSISTS: How many assists a player has in the current season
CSPERFOUL: How many personal fouls a player has in the current season
CSSTEALS: How many steals a player has in the current season
CSDEFREB: How many defensive rebounds a player has in the current season
CSTURNOVER: How many turnovers a player has in the current season
CSMINUTES: How many minutes a player has registered in the current season
CSGAMES: How many games a player has played in the current season
CSGSTART: How many games a player has started in the current season
CSEJECT: How many ejections a player has registered in the current season
PFGATT: How many field goals a player attempted last playoffs
PFGMAD: How many field goals a player made last playoffs
PTHREEATT: How many three pointers a player attempted last playoffs
PTHREEMAD: How many three pointers a player made last playoffs
PFTATT: How many free throws a player attempted last playoffs
PFTMAD: How many free throws a player made last playoffs
PBLOCKS: How many blocks a player had last playoffs
POFFREB: How many offensive rebounds a player had last playoffs
PASSISTS: How many assists a player had last playoffs
PPERFOUL: How many personal fouls a player had last playoffs
PSTEALS: How many steals a player had last playoffs
PDEFREB: How many defensive rebounds a player had last playoffs
PTURNOVER: How many turnovers a player had last playoffs
PMINUTES: How many minutes a player registered last playoffs
PGAMES: How many games a player played last playoffs
PGSTART: How many games a player started last playoffs
PEJECT: How many ejections a player registered last playoffs
CPFGATT: How many field goals a player has attempted in the current playoffs
CPFGMAD: How many field goals a player has made in the current playoffs
CPTHREEATT: How many three pointers a player has attempted in the current playoffs
CPTHREEMAD: How many three pointers a player has made in the current playoffs
CPFTATT: How many free throws a player has attempted in the current playoffs
CPFTMAD: How many free throws a player has made in the current playoffs
CPBLOCKS: How many blocks a player has in the current playoffs
CPOFFREB: How many offensive rebounds a player has in the current playoffs
CPASSISTS: How many assists a player has in the current playoffs
CPPERFOUL: How many personal fouls a player has in the current playoffs
CPSTEALS: How many steals a player has in the current playoffs
CPDEFREB: How many defensive rebounds a player has in the current playoffs
CPTURNOVER: How many turnovers a player has in the current playoffs
CPMINUTES: How many minutes a player has registered in the current playoffs
CPGAMES: How many games a player has played in the current playoffs
CPGSTART: How many games a player has started in the current playoffs
CPEJECT: How many ejections a player has registered in the current playoffs




















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