Sliders for Realistic Stats & Gameplay
It's impossible to guarantee perfection with any slider set or that they will work for everyone, but here is a set of sliders designed for realistic stats and gameplay.
| Difficulty: |
Superstar & All-Star |
| Quarter: |
12 Minutes (should also work for 10-11, 8-9 in a pinch) |
| Rosters: |
Any |
| Platform: |
Any |
GLOBAL
| Game Speed:
| 50
|
| Free Throw Difficulty:
| 50
|
| Boundary Force Field:
| 60
|
| Injury Frequency:
| 50
|
| Fatigue Effect:
| 50
|
| Charge/Block Foul Frequency:
| 40
|
| Shooting Foul Frequency:
| 40
|
| Reach-in Foul Frequency:
| 40
|
| In-air Collision Foul Frequency:
| 60
|
USER
| User Steal Ability:
| 45
|
| User Interception Ability:
| 50
|
| User Shot Block Ability:
| 10
|
| User Dunk/Lay-up Block Ability:
| 20
|
| User Freestyle Effectiveness:
| 45
|
| User Dunk vs. Lay-up Frequency:
| 30
|
| User Substitution Frequency:
| 0 (50 for Auto-Subs)
|
| User On-ball Defense Assist:
| 75
|
| User Offensive Rebounding:
| 90
|
| User Defensive Rebounding:
| 50
|
| User Fakeout Discipline:
| 100
|
| User Short Range Shooting:
| 35
|
| User Medium Range Shooting:
| 40
|
| User Long Range Shooting:
| 50
|
| User Dunk Percentage:
| 50
|
| User Lay-up Percentage:
| 45
|
| User Adjusted Shot Percentage:
| 50
|
| User On-ball Defense:
| 60
|
| User Poor Release Shot Percent:
| 30
|
| User Double-team Effectiveness:
| 30
|
CPU
| CPU Steal Ability:
| 40
|
| CPU Interception Ability:
| 40
|
| CPU Shot Block Ability:
| 10
|
| CPU Dunk/Lay-up Block Ability:
| 20
|
| CPU Freestyle Effectiveness:
| 30
|
| CPU Dunk Frequency:
| 40
|
| CPU Substitution Frequency:
| 50
|
| CPU Offensive Rebounding:
| 90
|
| CPU Defensive Rebounding:
| 50
|
| CPU Fakeout Discipline:
| 90
|
| CPU Short Range Shooting:
| 30
|
| CPU Medium Range Shooting:
| 40
|
| CPU Long Range Shooting:
| 35
|
| CPU Dunk Percentage:
| 50
|
| CPU Lay-up Percentage:
| 45
|
| CPU Adjusted Shot Percentage:
| 50
|
| CPU Adjusted Shot Frequency:
| 50
|
| CPU On-ball Physical Defense:
| 50
|
| CPU Poor Release Shot Percent:
| 30
|
| CPU Double-team Effectiveness:
| 30
|